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Showing posts from 2012

Why making a 3d game for your final year project is a bad idea

                “Never bite off more than you can chew”; these words could never be truer. As a game development student at my university, I am expected to come up with a complete prototype of a game which I conceptualized and developed myself at the end of this year, which is my final term here. The problem lies in the fact that I opted to make a 3d game for the assignment. There are a lot of problems that I should have foreseen, but which slipped past me in my moment of pride.                 Firstly, I’ll tell you a bit about my course. My course, for the most part, is only related to programming games, and focuses on making the game mechanics and gameplay, basically the stuff that makes a game, a game. It has little to do with game design, and almost nothing to do with game art and assets. In the last 3 years, we have been taught programming in various languages, fund...